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はてなキーワード: Deepとは

2024-11-25

文章どころか動画理解できない人たちについて教えてください

AIちゃんに聞いて見た

I've noticed a non-negligible number of people who have not only completed compulsory education in regular classes but have also received higher education and graduated from university, yet struggle with reading comprehension (understanding the meaning of text), cannot read long texts, and even have difficulty understanding videos.

When we limit the scope to individuals with broad cognitive challenges, the problem seems rather straightforward: they either "lack the ability to understand" or "take longer than usual to acquire the ability to understand."

Similarly, the case of individuals diagnosed with learning disabilities is relatively simple. While they may not have broad cognitive challenges, they require different approaches and training due to their unique learning styles.

However, it is perplexing that university graduates without broad cognitive challenges or diagnosed learning disabilities struggle to understand not only written text but also simplified video content.

I suspect that the underlying causes might include gaps in the horizontal transfer of experiences and knowledge, a severe lack of adaptability, and an extreme deficit in metacognition. Has there been any research on these issues? Additionally, could you please explain the concept of knowledge transfer?

 

(正規の学級で義務教育を修了し、さら高等教育を受けて大学卒業したにもかかわらず、読解力(文章意味理解する能力)に苦しみ、長文を読むことができず、さらには動画理解にも困難を感じる人が少なくないことに気づきました。

 

認知能力に広範な課題を抱える個人範囲限定すると、問題比較的単純です。「理解する能力がない」か、「理解する能力を獲得するのに通常よりも時間がかかる」かのいずれかです。

 

同様に、学習障害と診断された個人場合比較的単純です。彼らは広範な認知能力課題を抱えていないかもしれませんが、独自学習スタイルのために異なるアプローチトレーニング必要となります

 

しかし、広範な認知能力課題学習障害を持たない大学卒者が、書かれたテキストだけでなく、簡略化されたビデオコンテンツ理解にも苦労していることは不可解です。

 

私は、その根本的な原因として、経験知識の水平的転移の欠如、メタ認知の極端な欠如などが考えられるのではないかと疑っています。これらの問題に関する研究はありますか?また、知識転移概念について説明していただけますか?)

 

 

Chat GPTちゃんの回答

Yes, research and analysis exist around the issues you described, particularly in the domains of education, psychology, and cognitive science. Let’s break down your observations and questions step by step:

 

Key Issues with Reading and Comprehension

 

1. Reading Comprehension Among Educated Individuals

• This phenomenon—educated individuals struggling with comprehensionis indeed perplexing, especially given their presumed exposure to a variety of learning materials. It suggests that education systems sometimes emphasize rote learning and surface-level knowledge acquisition over deeper understanding, critical thinking, and metacognition.

2. Possible Underlying Causes

• Horizontal Transfer Gaps: This refers to the inability to apply knowledge or skills learned in one context to another. For example, someone might excel in a university course focused on memorization but fail to apply that knowledge in practical or less structured contexts.

• Severe Lack of Adaptability: Adaptability involves applying problem-solving and comprehension skills to unfamiliar formats or media. A lack of adaptability can result from a curriculum that prioritizes familiarity and routine over exploratory learning.

• Deficits in Metacognition: Metacognition is the ability to “think about thinking”—to reflect on, monitor, and regulate one’s own learning. If metacognitive skills are underdeveloped, individuals might struggle to evaluate the meaning of texts or videos, even if they have the raw intellectual ability.

 

Research Insights

 

1. Knowledge Transfer

The concept of knowledge transfer involves applying skills, knowledge, or strategies learned in one context to another. It is often classified into:

• Horizontal Transfer: Applying knowledge across similar contexts (e.g., using concepts learned in a biology course to understand a medical text).

• Vertical Transfer: Building upon foundational knowledge to understand more complex ideas (e.g., using basic algebra to solve advanced calculus problems).

Studies suggest that transfer is more likely to occur when:

• Learners deeply understand underlying principles, not just surface details.

Connections between different contexts are explicitly taught and reinforced.

2. Factors Limiting Transfer

• Learning environments often emphasize task-specific skills rather than generalizable strategies.

• Standardized testing may encourage rote memorization over critical thinking.

• Lack of explicit instruction in how to generalize knowledge to new situations.

3. Metacognitive Deficits

Research highlights the importance of metacognition in learning. Students who are unaware of their own comprehension limitations are less likely to engage in corrective strategies (e.g., rereading, seeking clarification). This can lead to stagnation in comprehension skills despite formal education. Effective interventions include:

• Teaching self-monitoring techniques.

• Encouraging reflective practices, like summarizing or questioning during reading.

4. Cognitive Overload in Multimedia

Even videos, if not designed properly, can overwhelm learners. The Cognitive Theory of Multimedia Learning suggests that excessive extraneous information or unclear organization in videos can overload working memory, hindering comprehension.

 

Strategies and Research-Based Solutions

 

1. Improving Knowledge Transfer

Active Learning: Techniques such as problem-based learning or case studies can improve transfer by encouraging the application of knowledge to new situations.

• Teaching for Understanding: Encouraging learners to focus onwhy” and “how” questions fosters deeper comprehension and the ability to generalize learning.

2. Fostering Adaptability

• Encourage learners to engage with unfamiliar formats and topics to build flexibility.

• Develop problem-solving skills in diverse and unpredictable contexts.

3. Developing Metacognitive Skills

• Self-Regulated Learning Training: Programs that teach students to plan, monitor, and evaluate their learning have shown success in improving comprehension.

Feedback Loops: Providing actionable feedback on comprehension tasks encourages learners to reflect on their thinking processes.

 

Conclusion

 

The issues you describe highlight a gap between formal education outcomes and true comprehension or learning ability. Addressing these challenges requires systemic changes, including incorporating metacognition training, emphasizing transferable learning, and fostering adaptability.

 

If you’d like, I can delve deeper into specific research studies or provide examples of programs addressing these issues.

 

 

Claudeちゃんの回答

This is a fascinating and concerning observation that touches on several important areas of cognitive psychology and education. Let me address this systematically.

 

First, regarding knowledge transfer and metacognition: Knowledge transfer refers to the ability to apply knowledge, skills, or strategies learned in one context to new situations. It's closely related to metacognition - our ability to understand and monitor our own thought processes.

 

Research in this area has revealed several key findings:

 

David Perkins and Gavriel Salomon's work in the late 1980s and early 1990s identified two types of transfer:

 

A significant study by Brown, Collins, and Duguid (1989) in "Situated Cognition and the Culture of Learning" highlighted how knowledge often remains "inert" - students can pass tests but fail to apply knowledge in real-world contexts.

 

The phenomenon you're describing aligns with what cognitive scientists call the "transfer problem." Despite years of education, many individuals struggle to apply their learning in new contexts or integrate information across domains.

 

Some relevant research directions:

 

1. Cognitive Load Theory (Sweller et al.)

Shows how working memory limitations affect learning and transfer. Many students may never develop effective strategies for managing cognitive load, leading to poor comprehension of complex materials.

 

2. Reading Comprehension Studies

Work by Pressley and Afflerbach on "verbal protocols" revealed that skilled readers use multiple strategies simultaneously, while poor readers often lack these metacognitive tools.

 

3. Domain Integration Research

Studies by Susan Goldman and others have shown that even advanced students often fail to connect knowledge across domains, treating each subject as an isolated "silo."

 

Your observation about university graduates struggling with comprehension despite no apparent cognitive disabilities might be explained by several factors identified in research:

 

1. Surface-level Learning: Many educational systems reward memorization over deep understanding

2. Limited Strategy Instruction: Students often aren't explicitly taught comprehension strategies

3. Fragmented Knowledge: Information is typically taught in isolation without emphasis on connections

4. Weak Metacognitive Skills: Students may never develop the ability to monitor and regulate their own understanding

 

Some promising approaches to address these issues include:

 

1. Strategy Instruction Models

Teaching explicit strategies for comprehension, integration, and transfer. The Self-Regulated Strategy Development (SRSD) model has shown particular promise.

 

2. Knowledge Integration Frameworks

Approaches like Knowledge Integration Environment (KIE) help students connect ideas across domains.

 

3. Metacognitive Training Programs

Programs focusing on developing metacognitive awareness and self-regulation skills.

 

Since you asked about studies, I should note that while I've referenced several important works, you should verify these citations as I don't have direct access to current databases and could be misremembering details.

 

Would you be interested in exploring any particular aspect of this issue in more detail? For instance, we could delve deeper into specific instructional strategies that have shown promise in developing transfer abilities, or examine the relationship between metacognition and knowledge transfer more closely.

2024-11-18

選挙期間中に兵庫県知事に関する動画を見たという人

YouTube にどんな動画おすすめされているか教えてくれませんか?

私は一度も目にしたことがないので気になっています

いちおう、私の場合はこんな感じです:

 

 

ショート

2024-11-06

音楽ゲーム史上最も重要な曲10

1.20,November ビートマニアシリーズ

まずこの曲を挙げたい。

当時多くのプレイヤーにとって難関曲として練習された曲であり、

今でも音ゲー老人会の間では11月20日にこのハッシュタグで語り合っている歴史的名曲

2.Deep Clear Eyes ビートマニアシリーズ

同じくビーマニシリーズから選曲となるが、こちらも20,November同様高難易度楽曲かつ、

その楽曲の素晴らしさから多くのプレイヤーを魅了したのではなかろうか。

3.Butterfly  ダンスダンスレボリューション

DDRリリースされた当時、DDRプレイヤーは必ずこの曲をプレイしたはず。

いまだに筐体に足を踏み入れたら身体が覚えている、なんて人も多いのでは。

4.Chop Chop Master Onion Walkthrough パラッパラッパー

パラッパラッパー歴史ビーマニより古い。

この「玉ねぎ先生のフルーシ道場から音楽ゲームへ入った人も多いのでは。

苺を食らわば皿まで。

5.mexican flyer スペースチャンネル5

伝説音楽ゲームから1曲。

6.Tell Your World 初音ミク -Project DIVA

GoogleCMにも使用された名曲プレイした事が無くとも耳にした事のある人は多いだろう。

7.脳漿炸裂ガール maimai

難易度楽曲に入ると思われる。

圧倒的な疾走感によりプレイヤー文字通り激しく脳汁を分泌しながらプレイしたであろう。

8.ピアノ協奏曲第1番”蠍火” ビーマニシリーズ

こちらも超高難易度楽曲

個人的にはノスタルジアでのプレイお勧めしたい。脳漿炸裂ガール以上に脳汁が分泌し、

プレイ後のカタルシスは相当なものである

9.Bad Apple!! CHUNITHM他

東方Project関連楽曲としてはトップクラス再生数を誇る有名曲

音ゲープレイする人も相当数居た(今も居るかな?)と思われる。

10.シュガーソングとビターステップ maimai

最後に、普段音ゲープレイしない友人とプレイする際に第一選択肢として候補に上がることが多かったと思われる1曲を入れておきたい。

今回はかなり偏った選曲となってしまった事は自覚の上で書いてみた。

みなさんにとっての「忘れられない名曲」を是非教えて頂きたい。

他にもこんな増田を書いているので興味のある方は是非。

https://anond.hatelabo.jp/20241102140715

https://anond.hatelabo.jp/20241106112459

2024-10-23

コミックビーム史上最も重要マンガ10選を作るとしたら

もう10年以上読んでないか最近のは全然分かんないけど

ガロなき後のサブカルマンガ界を引っ張ってきた重要マンガ雑誌だと思うので誰か書いてくれないか

文章を書くのが苦手なのでとりあえずたたき台としてタイトルだけあげときます

(作者1人につき1作)

1.幽玄漫玉日記桜玉吉

2.弥次喜多in Deepしりあがり寿

3.エマ森薫

4.テルマエ・ロマエヤマザキマリ

5.敷居の住人志村貴子

6.イムリ三宅乱丈

7.ウルトラヘヴン小池佳一)

8.BAMBiカネコアツシ

9.あれよ星屑山田参助

10.ファミレス行こ。(和山やま)

次点

砂ぼうず

おさんぽ大王

オールナイトライブ

てきぱきワーキン♥ラブ

電波オデッセイ

少女ネム

金平劇場

恋の門

死霊狩り

少年少女

釣れんボーイ

やさしいからだ

さよならもいわずに

ママゴト

目玉焼きの黄身いつつぶす?

血まみれスケバンチェーンソー

狂気山脈にて ラブクラフト傑作集

2024-10-21

以下の文章ウクライナによるロシア領クルスクへの攻撃に対する反応です

反応は1行ごとに記述されています

これらの意見肯定派と否定派ごとに要約してください

.......................はてぶのブックマーク..............................

肯定派の意見

否定派の意見





2024年10月6日

ウクライナ軍のロシア西部への越境攻撃 開始から2か月

https://www3.nhk.or.jp/news/html/20241006/k10014602191000.html

ウクライナ軍がロシア西部への越境攻撃を始めて6日で2か月となります

ウクライナ軍は引き続きロシア領の一部を掌握していますが、ウクライナ東部ではロシア軍の攻勢にさらされ後退を強いられています

ウクライナ側には越境攻撃によってロシア軍の部隊分散させ、ウクライナ東部での進軍を止める狙いもあったとみられますが、東部ドネツク州ではロシア軍の攻勢にさらされ、後退を強いられています

2024年10月16日

ウクライナ軍による越境攻撃 占領地の約半分をロシア軍が奪還か

https://news.ntv.co.jp/category/international/effdd2ea4a31465584e3206a5e2263e5

アメリカシンクタンク戦争研究所は14日、ウクライナ軍の占領地のおよそ46%をロシア軍が奪還したとの分析を伝えました。

2024年10月21日

クルスク州の戦い、ウクライナ軍の占領喪失に歯止めがかからない

https://grandfleet.info/war-situation-in-ukraine/battle-of-kursk-oblast-ukrainian-army-continues-to-lose-occupied-territory/

DEEP STATEクルスク州コレネフレスキー地区について20日夜「ウクライナ軍が押し戻されて占領地を失った」と報告し、この方向の前線位置はRYBARの報告にどんどん近づいており、迅速に獲得した広大な占領地が急速に失われている格好だ。


否定派がただしかったにゃん

2024-10-04

Temu Affiliate Program [acp8567098] | Join & Earn $100000 In a Month

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Explore Different Social Platforms: Don't limit yourself to one platform. Test your promotions across various social media channels to find what works best.

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Focus on High-Commission Products: While it's important to promote products your audience Permalink | 記事への反応(0) | 01:15

2024-09-30

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2024-09-15

胸チラ・パンチラDeep Fake生成ツール

全裸とか性交Deep Fakeより趣がある気がする。

2024-08-21

DEEP STATEロシア領クルスク方面について18日夜「ウクライナ軍がオルゴフカ方向に前進した」「ウクライナ軍がスナゴスト、アパナソフカ、オルトバを占領した」と報告、ウクライナ軍クルスク方面のセイム川西岸に新たな戦線を開いた格好だ。

DEEP STATEとRYBARはドネツク州二ューヨークについて18日夜「ロシア軍が大半を支配している」と、RYBARはポクロウシク方面について「ロシア軍がジェラフカ、ノヴォゼランヌ、ザヴィトネ、コミシフカ、メジョフ、スクフネヤスノブロジフカを占領した」と報告した。

RYBARはロシア領クルスク方面について19日昼「ウクライナ軍がスジャの東で支配地域を広げ、セイム川にかかる最後の橋も失った」「橋を失ったグルシコフスキー地区への補給ボート舟橋依存している」と報告、ウクライナ軍グルシコフスキー地区攻撃条件を作り出していると指摘した。

ウクライナ軍クルスク方面前進し続けて続けており、DEEP STATEは19日夜「ウクライナ軍が38K-004沿いに支配地域を広げた」と、RYBARも「ウクライナ軍がオゼルキ~ギリ方向に支配地域を広げた」「テトキノや周辺集落の包囲の可能性が大幅に高まっている」と報告した。

DEEP STATEドネツク州ポクロウシク方面について19日夜「ロシア軍がジュラフカ、メジョフ、スクフネ占領した」「ロシア軍が二ューヨーク市内の工場占領した」と報告、ロシア軍支配地域がノボセリフカ・ペルシャの南でヴォフチャ川に到達した。

Economistはウクライナ軍関係者への取材に基づき「シルスキー総司令官過去2回も西側作戦台無しにされた」「そのためクルスク侵攻作戦に関する情報を徹底的に隠した」「ロシアはスームィへの部隊移動を国境を守るためと信じていた」と報じた。

ロシア占領地の部隊クルスクに移動し始めたものの「ポクロフスクに向う動き」は止まっておらず、同市のドブリャク軍政長官は「ロシア軍前進速度を加味すると住民避難に1~2週間の猶予しかない」「来週から街の機能が縮小し始める」と述べて住民避難を呼びかけた。

Financial Timesは20日クルスクでの成功にも関わらず東部戦線に対するロシア軍圧力緩和は達成されていない」「ロシア軍ドネツク州制圧という目標に近づきつつある」と報じ、砲兵旅団指揮官は「ロシア軍が止まらないのは乏しいリソースクルスクに移動させたためだ」と述べた。

2024-08-16

Are the Japs fucked up?

Awaken from Your Slumber

Japanese people, the time has come to awaken from the deep slumber that has dulled our senses and weakened our resolve. Are we truly satisfied with our current state, where we have grown complacent and indifferent? The Japan our ancestors once built with pride and determination now appears as a mere shadow of its former self. Where has our pride gone?

A Nation Adrift

We were once a people who stood tall, guided by a strong sense of identity and purpose. Our culture, our traditions, and our way of life were the cornerstones of our nation. Yet today, we find ourselves adrift, losing sight of the values that made us who we are. The influence of foreign ideas and the allure of modernity have eroded the very essence of what it means to be Japanese.

The Duty to Reclaim Our Heritage

Is this the Japan we wish to pass on to our children? A nation that has forgotten its roots and lost its sense of purpose? We have a duty to reclaim what has been lost. It is not enough to merely remember our heritage; we must actively restore it. We must rise and take action, for the future of our nation depends on it.

Reaffirming Our Commitment

We must reject the forces that seek to dilute our identity and reaffirm our commitment to the values that have defined us for centuries—honor, loyalty, and a deep respect for our culture. These ideals must be lived and breathed in every aspect of our lives. Our education, our economy, our societyall must be revitalized with the spirit that once made us great.

The Call to Action

This is not a call to return to the past, but rather a call to reclaim our future. Japan must once again stand strong, guided by the unity and resolve of its people. We cannot afford to continue sleepwalking through history. The time to act is now, before it is too late. We must awaken, take responsibility, and strive for greatness, not only for ourselves but for the generations yet to come.

Our Responsibility

The responsibility to restore Japan’s glory lies with us, the people of Japan. We must not settle for mediocrity; we must pursue excellence in all that we do. The future of our nation is at stake, and we must rise to the challenge. Japanese people, wake up, and let us reclaim the destiny that is rightfully ours. The time for action is now.

2024-07-27

タコ寿命の短さについて




タコ寿命が短い理由は、主にその繁殖戦略生理的な要因に起因します。

繁殖戦略

タコは「セメルパリティ(semelparity)」と呼ばれる繁殖戦略採用しています

これは、一生に一度だけ繁殖し、その後に死ぬというものです。

オスは交尾後に寿命を迎え、

メスは卵を産んだ後に孵化するまで守り続け、

その間に餌を取らずに衰弱し、

最終的には死に至ります

生理的要因

タコ寿命が短いもう一つの理由は、その生理的特性にあります

タコ繁殖器官は視神経腺(optic gland)のホルモンの影響を受けて成熟しますが、

これにより消化腺が不活性化され、餌を取れなくなります

このため、タコ繁殖後に急速に衰弱し、最終的には餓死しま

具体的な寿命

一般的タコ: 多くの種は1年から2年程度の寿命です。

ミズダコ(Giant Pacific Octopus): 比較長命で、3年から5年生きることができます

深海タコDeep Sea Octopus): 一部の種は16年から18年生きることが報告されていますが、これは非常に特殊な例です。

繁殖後の行動

メスのタコは卵を守るために全てのエネルギーを費やし、孵化するまでの数ヶ月間、餌を取らずに過ごします。

この期間中、メスは自分体脂肪を消費し、最終的には死に至ります

このように、タコ寿命の短さはその繁殖戦略生理的特性に大きく依存しており、これがタコの一生を決定づける要因となっています

2024-07-13

日本人ゲームオタは表現の自由なんて毛ほども思ってない

方言がきついと炎上した「Still Wakes the Deep

https://store.steampowered.com/app/1622910/Still_Wakes_the_Deep/

公式公認翻訳なのに文句言ってるsteam民。もうこんなの文化弾圧でしょ。

自分たち多数派だと勘違いしてる酷いレビュー

先に結論を言っておくと、こいつらゴミが言いたいことはゴールデンカムイあたりで有名になったアイヌは同じ日本として認めるけど、

マイナー九州弁なんか知りたくもねーから同じ日本語ではない、の言い換えでしかない。

多様性”は、独りよがり押し付ける為の免罪符ではない。

これを理解しない人間によって今後も乱用され続けると、その内”多様性”という言葉のもの傲慢思想押し付け同義にされ、それ自体排斥対象になりかねない事を理解できないのだろうか。

多様性叫び押し付け人間こそ多様性を殺していく。

そんなパラドクスからいい加減抜け出すべきだろう。

本来多様性とは個々の性や感性を認めようという寛容を示すものであって、主張し認めない人間を悪と断じる踏み絵ではない。

購入するなら、標準語日本語化MODが出るのを待ってからのほうが良い。

https://megalodon.jp/2024-0713-1045-16/https://steamcommunity.com:443/profiles/76561198053375925/recommended/1622910/

多様性理解できず、自分文化弾圧正当化するバカ

最初に言っておきますがこのゲームグラフィック音楽そして演者共に高いクオリティであり

インディーズとは思えないほどの高品質ゲームであり

お勧めに値するゲームです。

しかしそれらを一気に台無しにする要素があります

翻訳した字幕がすべて謎に九州弁になっていることです。

これによりゲーム雰囲気がぶち壊され没入感が大きく損なわれています

翻訳者は方言多様性を訴えてるがこっちはそんなもの求めていない

翻訳者の独善的そしてエゴ押し付けないでいただきたい

多様性を求めるなら九州弁だけじゃなく標準語尊重してほしいですね

https://megalodon.jp/2024-0713-1050-31/https://steamcommunity.com:443/profiles/76561197997757680/recommended/1622910/

自分独善性エゴは許されると思ってるバカ押し付けないでください。

日本語の翻訳家は方言での日本語化は多様性といっているが選択肢を与えないホラーゲームとしての雰囲気をぶち壊しにするこの一方的字幕多様性とは言わない。ただの押し付け選択肢を用意してからそのように発言して欲しい。

方言のせいで内容が入ってこない。

https://megalodon.jp/2024-0713-1040-43/https://steamcommunity.com:443/profiles/76561198003141589/recommended/1622910/

自分無知さを盾にしてるクズ選択肢がない?オリジナルプレイしてろ。節穴かよ。

覚悟を欠いた多様性ごっこ

 前置きしておくと、私は本作を購入後プレイの前に方言翻訳問題とその翻訳担当の不遜な態度を先に目にしました。その上で、結論ありきとはならないよう心がけたつもりですが、内容は予想以上に酷かった。主に人物表現ローカライズに関して酷評します。クソ長いです。最後段落だけ読めば足ります

...(省略)

独善的な正しさの押しつけ

 Steamプラットフォーム対応言語日本語」の表示に期待されるのは、標準語または標準語スムーズ理解できる言語のことです。そんなことはいちいち指摘するまでもない。この標準語を期待するユーザーに対し方言強制すること、そしてその押し付けを受け入れないユーザーは正しさに背く者であるかのように翻訳担当自らがネットでチクチクと後追い示唆を続けるのは、端的に言って独善的で幼稚です。

 ここまで示した通り、人物表現でのリアリティの追求、他の方言翻訳する際の配慮押し付けではなく丁寧な手段を講じること、検討すべき内容は他にいくつもある。にもかかわらず、それらをなおざりにしたまま方言翻訳で注目を浴び「多様性で御座い」と偉ぶるのはお笑いという他ないのです。最後にハッキリ言っておきますが、こんな目障りな実装なら方言による主張など無い方がマシだった。標準語でも文脈くらいは読み取れますよ。馬鹿にしないでほしい。

-----

 この目で確かめるためとはいえ、正しさごっこに付き合わされた時間苦痛でした。主張するのならもう少し見識と覚悟と気配りを持つべきというのが私から評価です。まぁパブリッシャー自身も正しさに浸って気持ち良くなっておられるようなので、少なくとも今は何も耳に入らなさそう。逆にこんなチャチな仕掛けで「わぁ方言翻訳だって!すごぉい進歩的!」などと文化ポイント稼ぎに乗っかってみせるのも私には難しいですね。恥ずかしくて。

 ゲーム部分は歩きとインタラクトの繰り返しで進む、よく言えば雰囲気を味わう、悪く言えば抑揚を欠いた一本道のホラー小説プレイした範囲では探索も謎解きも勝手に進むので迷うこともなかった。物語ありがちな展開で特にこの先を見たいとも思いませんし、一週間程度様子を見て返金申請します。

https://megalodon.jp/2024-0713-1053-40/https://steamcommunity.com:443/profiles/76561198020342836/recommended/1622910/

自分弾圧行為正当化したい糞長レビュー。”Steamプラットフォーム対応言語日本語」の表示に期待されるのは、標準語または標準語スムーズ理解できる言語のことです。”>インチキ解釈乙。そもそもオリジナルが標準英語ではない上での翻訳なのを理解してないアホ(そもそも標準英語ってなんだ?って話でもあるが)。アプデで翻訳が追いつかない未翻訳を見つけただけで全否定してきそうなゴミ多様性文化を何も理解してない。

一番酷いのは、俺が翻訳すると名乗る者は誰もいないことである。一生消費者側で一緒にゲーム文化を作る気はないようだ。

2024-06-28

積みゲー2000個 Steamレベル35の俺が教える Steamサマセ2024で購入を検討すべきゲーム

Summer Sale Featured Deep Discounts

この90%引き超神ゲー集団の中から選べ。

他のゲームのことは一度忘れていい。

どれも神ゲーだ。

発売から5年以上立った古参ゲーばかりだが、逆に言えば「時間が経っても評価が揺るがなかった神ゲー」の集団だ。

11年前発売のボダランだけ85%引きになってるけど、そもそもこれは元が6割引なので実質95%オフみたいなもんだ。

あーでもバトルフィールドだけはちょっと考えたほうがいいかも知れない。

事前情報を調べて自分の頭で考えてから購入を検討してくれ。

それ以外は全て安心してオススメ出来る。

あーでもCIVⅥだけはちょっと考えたほうがいいかも知れない。

時間が解けまくって人生に支障が出るかも知れないし、人によってはⅣの方が楽しめるかも知れない。

あれこれ言い出すとキリがないが、どれも値段以上の価値はある。

これらのゲームを買って「500円の価値もねえぞ!クソゲー掴ませやがって!」となったらそれは君の感性を疑った方が良い。

あーでもトムクランシーは合う合わないの割に500円を超えているかちょっとこの話からはそれるかも知れない。

あーあとジュラシック・ワールドエボリューションワイルドなざっくばらんさとちょっと繊細で細々とした感じのバランスが人によっては相性最悪で終わるかも。

あーあーあー大手を振っておすすめできるゲームなんてそもそもないのかも知れないな。

でもな、このレベル打率ゲームが90%オフというのはマジでハイパービッグチャンスなわけだよ。

ぶっちゃけ、80%オフで買っても全然いいゲームが同じ値段で2本買えるわけなんだから、2本に1本外れでも元は取れてるわけな。

これはもうやけくそになって全部買っても結局オッケーなわけだよ。

でもバトルフィールドだけはちょっと考えたほうがいいと思うマジで

合う合わないの話はあるんだけど。

To you, the creator, I sincerely hope this message reaches you.

It's sudden, but right now in Japan, creativity is facing a true crisis. Characters like Uzaki-chan, Onsen Musume, and Tojo Rika are being targeted and flamed, game character designs are being infiltrated by political correctness, Johnny's Entertainment is being dismantled, swimsuit photo sessions in parks are being canceled, Hitoshi Matsumoto is being publicly shamed, and the new AV law was enacted without considering the opinions of those directly involved. Every form of expression in every venue is currently under unreasonable pressure.

How does this connect to the Tokyo gubernatorial election? In fact, a major event directly linked to this is occurring in the 2024 Tokyo gubernatorial election. As a creator, I hope this message reaches you.

What I am about to share is a story about someone named Himasora Akane, who you should know about to resist such pressures. But before I dive into that story, I want to express my deep gratitude to my old friend Nozomi for giving me the opportunity to post this article in a place where many creators will see it. As someone who also loves manga, anime, and games, I hope this information will benefit Japanese society and support Nozomi's activities.

Himasora Akane Should Be the Governor of Tokyo

First, I would like to make a straightforward request to you as a creator: please support Himasora Akane for governor. In this election, please write "Himasora Akane" on your ballot. The voting day is July 7th. Even if you are not a Tokyo resident, I ask that you at least listen to this story. If you find it interesting, please share it with your friends, family, and acquaintances. You can check Himasora Akane's campaign promises and the background of their candidacy on their Twitter (X) posts linked below:

Himasora Akane (Tokyo gubernatorial candidate)

@himasoraakane

https://x.com/himasoraakane/status/1804846779399324095

Himasora Akane Will Not Allow Our Culture to Be Burned

Himasora Akane is an ordinary otaku who loves manga, anime, and games. Known as "Cognitive Profiling Detective Akane Himasora," he has been active on Twitter (X) and YouTube, and now he is running for governor. Akane, who is deeply concerned about the repression and destruction of otaku culture, is challenging those who seek to destroy our culture alone. Akane will never allow those who try to burn our culture.

As mentioned at the beginning, all forms of expression are currently under pressure. Otaku culture, in particular, seems to be a prime target.

Uzaki-chan Blood Donation Poster Controversy (2019): A collaboration between the Japanese Red Cross Society and the manga Uzaki-chan was flamed for allegedly being overly sexual in its PR illustration.

V-Tuber Traffic Safety Video Controversy (2021): A V-Tuber hired by the Matsudo Police Department in Chiba Prefecture was deemed too sexual for public agency PR.

Onsen Musume Controversy (2021): Characters personifying local hot springs were criticized as sexist.

Mie Transport Official Character Controversy (2024): A character in a bus driver's uniform released by Mie Transport was flamed for evoking sexual images.

These controversies are often fueled by so-called political correctness and feminism. For creators, these are direct threats. If these factions label your work as sexual and demand it be burned to ashes, could you resist? How would you feel if your painstakingly created work, like your own child, was trampled by people who have no regard for your efforts? Could you continue your creative activities while constantly shrinking away?

Himasora Akane saw something behind these flaming incidents. He started investigating the key figure behind the Onsen Musume controversy, a representative of a general incorporated association in Tokyo. This association's core business, the Young Female Victims Support Project, received substantial public funds from Tokyo. Akane submitted public document disclosure requests to Tokyo and thoroughly dug into the organization. During his investigation, Akane uncovered many suspicions suggesting this project was unworthy of public funding, which he exposed one by one on social media.

Negligent accounting reports, taking protected girls to the Henoko base protest in Okinawa, Communist Party members waiting in the bus used to protect girls—these revelations drew significant attention online. The investigation extended beyond this general incorporated association to other NPOs receiving public funds, and Akane named this cluster of issues the "WBPC problem" after the initials of these organizations.

Akane's YouTube Channel (WBPC Problem Playlist)

https://www.youtube.com/playlist?list=PLI5gTciLKtAXRyzv9j5FiNMcc8eoEBbMN

From here, Akane's story expanded to resident audits, resident lawsuits, and national compensation lawsuits concerning the Tokyo Young Female Victims Support Project. Akane discovered that behind many flaming incidents, there is no clear command structure but a group of various political organizations and activists working together like an amoeba. He named this group the "Nanika Group" (Nanika means "something" in Japanese), a reference to the mysterious, ominous "something from another place" in the manga HUNTER×HUNTER, which Akane loves. The Nanika Group is also connected to welfare interests, where public funds flow unchecked. Akane called this phenomenon "Public Fund Chu-Chu" (siphoning).

For creators, this means the tax money they earn through hard work is used to burn their precious works. It's an intolerable situation.

Himasora Akane Is Fighting Against Those Who Burn Our Culture

In November 2022, a major event marked a turning point in this series of controversies. The general incorporated association under scrutiny held a press conference at the parliamentary office building, gathering media and announcing a lawsuit against Akane. This "Legal Harassment Press Conference," as it was called online, involved multiple layers of power: the government, the media, and a team of seven lawyers targeting a single individual.

However, Akane did not back down. Instead, he intensified his pursuit, exploiting the opponent's careless statements as lawsuit fodder. This led to an outpouring of support on social media, with his Twitter follower count skyrocketing and 160 million yen in donations for legal fees.

The following year, a resident audit request filed by Akane resulted in Tokyo's official website recognizing some improper points and deciding to audit the organization. However, Tokyo's lenient audit led Akane to file a resident lawsuit. Suspicion also turned towards Governor Yuriko Koike for allocating public funds through dubious sole-source contracts. Tokyo began excessively redacting documents in response to public document requests, attempting to conceal the issue. Koike's promise to end document redaction quietly disappeared from her campaign page.

Throughout this battle, Akane has been a target of criminal complaints and faced threats, yet he persists. His book "Netoge Senshi" was released amid bookstore threats, but only the criminal complaint was widely reported by the media, portraying Akane negatively.

Who Is Himasora Akane?

Himasora Akane is an ordinary otaku, a top-tier online gamer during his student days, and a talented game creator who worked for a major game company and later a venture company. His meticulous work on the game "Shin Goku no Valhalla Gate" was betrayed by the company's CEO, leading to a seven-year legal battle that Akane ultimately won, securing 600 million yen. This experience fuels his fierce opposition to having his creations burned.

Before investigating the Young Female Victims Support Project, Akane exposed fraudulent feminist "knights" on his YouTube channel, shaking the internet. He detests lies and has an uncanny ability to detect them.

Akane is a special individual with extraordinary abilities, honed through his experiences in games, court battles, and extensive document analysis. His pursuit of truth and justice makes him a suitable candidate for governor, promising a world without lies and where honest people do not suffer.

What We Can Do to Protect Our Culture

Creative expression can be crushed if we are not vigilant. Even in modern Japan, otaku culture is on thin ice. The recent cessation of Visa transactions for DMM (Fanza) is a reminder of how a single card company can wield its power to dictate what is deemed appropriate expression. Expression freedom is fragile and constantly under threat.

To those reading this, I urge you to vote for Himasora Akane. Support him to protect our culture. Despite his harsh demeanor and preference for solitary battles, he is now seeking help for the first time. Akane feels the danger in this gubernatorial election and believes that if he does not become governor, everything will end. He has taken a stand for the people of Tokyo and Japan.

I wrote this article to support his spirit and spread the word. Please vote for Himasora Akane and help create a miracle.

To you, the creator, I sincerely hope this message reaches you.

Please, I beg you.

2024-06-22

異国や異星でも通じそうな日本名

アストロノオト話題にならないってニュースを読んで、そういや録画たまってるけどずっとみてないなあとみたらおもしろい。


ミナって日本でも海外でも宇宙人でも通用する名前だよな〜と。(ミラだった→修正


最近遊んだStill Wakes the Deepというスコットランド北部北海沖が舞台なのに全員が九州弁を話す博多っ子バイオゲーム主人公カズだった。これもおかしくなかったな。異星人かというとわからんけど。


こういうのほかにある?

2024-06-20

ゲームStill Wakes the Deep』の日本語訳訳者思想が強すぎて炎上

https://store.steampowered.com/app/1622910/Still_Wakes_the_Deep/

このゲーム

翻訳がどうヤバいのか、一部のセリフ引用する

「下におっときクルーリフトヒューズばちゃちゃっと直してくるっね?」

「黙れっつっとるやろうが!わいらのごた 連中がおいの経営にいちいち文句ば言うとのせからしゅうてたまらんのじゃ」

「リグ全体ば見ろ ガラクタん山さ 掘り始めたばっかとに崩るっと カダルクズにレニックんクズは手抜きばっかさ」

「おんシェフとはお友達でもなここば経営しとっとはアレじゃなくておいぞ」

「いったい何のあったとや?!」

石油っぽか何かば浴びてから分からん…」

避難する段じゃなかやろ?北海の底におるままやったらあいから持ち場に戻さるっだけぞ」

なんかすごい訛ってる

スコットランド舞台でやや訛りのある英語なのでそこを日本語再現しようという試みらしいが、英語は訛ってても言葉自体は同じ

文にすれば大体同じ

でもこの翻訳標準語とは書き言葉からして違っていてプレイヤー無駄に混乱させる

Reimond

@Reimond1997

「"Still Wakes The Deep"が何で九州弁・博多弁なんだ?」という投稿等が多数ありますが、簡単に言うと私が長崎県出身で、方言ローカライズする事にずっと憧れていたからです。その訛りに馴染みのない方々は、これから長崎含めた方言を知るきっかけになって頂ければと思います

https://x.com/Reimond1997/status/1803272741606584545

人種性別をはじめとした様々な多様性が認められてきているなら方言多様性だって認められていいと思うの。

https://x.com/Reimond1997/status/1803273049099345995

翻訳家は地元方言布教したくて暴走したと自白した

現在世界全体でのレビューが「非常に好評」の作品であるが、日本語レビューではBADがつきまくっている

ゲーム本編の内容についてではなく、方言多様性ポリコレはやめろという翻訳への批判が多い

九州人は通常の日本人からかけ離れ異常な風習が見られるしやはり日本から間引いていくべきだとの確信を新たにし

2024-06-05

ひっ

Love to see that bratty bitch naked, tied, and forced to take that cock deep inside of her.

pixiveの絵のコメントこわい

2024-05-26

anond:20240526173203

You should understand Hatena is NOT a place where any Tom, Dick, or Harry would randomly sign up. This is a very nerdy, deep, weird place, and in particular, anond is like the concentration of toxicity of these people.

2024-04-18

anond:20240417234838

シレン好きには Dungeon Crawl Stone Stoup (DCSS) をやってほしい。オリジナルDungeon Crawl でも良い。

難易度もっと不思議クラス。最悪2Fで即死することもある。シレンをやった後で驚くのは、敵のAIが段違いに賢いところ。待ち伏せしようとしたら、逆に奇襲されたりする。群れで行動したり。麻痺アビス送りといった即死級の攻撃を受けることもあるが、モンスターの詳細を見ることができるので、初めて出会う敵でもある程度対策を立てることはできる。

攻略としてはスキル配分が最重要レベルに相当するもので、スキルを伸ばさないと火力がでない。武器スキルに振るか、防御スキルに振るべきか、悩むのが楽しい種族職業信仰の組み合わせが豊富なので何度でも違ったプレイできる。脳筋のMinotaur Fighter Okawaru、術師のDeep Elf Earth Elementalist Makhleb、暗殺ならSpriggan Enchanter Dithmenos、遠距離武器ならHunter Fedhas Madash。特に信仰によって得られる力が強い。

スペルの種類も多い。術師系は領域が多くて本当に面白い。例えば、数マス距離を取るBlink、氷の雲で継続ダメージ死霊術で無敵状態になったり、一時的な味方召喚したり。脳筋場合は基本殴るだけだけど、神器に相当するアーティファクトエゴがあり、耐性をどのように組み合わせるか考えるのが楽しい

自動探索、自動攻撃が便利。便利ダッシュを究極に快適にした機能があり、「o」キーと「Tabキー連打で退屈な場面はサクサク進める。最近のDCSSは如何に単調なつまらないプレイ排除するかという方向にアップデートしていってる。呪いや食料、サビ等のアイテム破壊される行為も一切なくなった。シレンだと矢稼ぎとか、デビル狩りとか、いわゆるスカミングができてしまうが、これらも徹底してできなくなった。シレンはこの辺が辛い。

2024-04-11

東京限界じゃね

5/25(土)『GHOST IN THE SHELL 攻殻機動隊』と「音楽」がシンクロするイベント『DEEP DIVE in sync with GHOST IN THE SHELL / 攻殻機動隊』が、士郎正宗による原作連載開始35周年を記念して、開催決定! | 【公式】攻殻機動隊グローバルサイト

が4/5に公開されて急いでチケットを取った

チケットクラブイベントなので普通に取れたが宿取ろうと思ったらもう1万超えシーズンになってた

都内イベントやるとなったら3ヶ月前ぐらいに言ってくれると宿が安く取れるんだけどな・・・

まあ地方民なんか相手にしてないんだろうけど

金持ち海外客がめっちゃいるかカプセルホテル日本人集まって上野ほとんど取れないorカプセルにしては高いになってる

池袋も取れなくなった

ラブホは基本2人で止まるから1.5万円ぐらいで泊まれるけど1人だとちと高いのと1.5万だすなら中華街とか町田あたりで泊まるかになってきてる

歌舞伎町の快適Club24時間コースが7500円ぐらいしてすげえなと思ったし東京たけえなあって思ってきた

あーえきねっと抽選にも勝たないとな 30%OFFまず取れなくなってきてるしな

2024-04-01

anond:20240401180159

毎年思うけどGIGAZINEのやつって一覧性が悪すぎるよね

から見出しだけ一覧化してみた

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2024-03-08

[]平成生まれ作品を聴こう 2024.3.8

中国笙とオーケストラのための《Pink Elephant in Prentisw/ score

https://www.youtube.com/watch?v=8iRGrZTa6Jo

作曲清水チャートリー

委嘱上海交響楽団

"Pink Elephant in Prentis" for alto sheng and orchestra

Commissioned and premiered by Shanghai Philharmonic Orchestra (cond. Zhang Liang)


Prentis Hall is a building in New York City, where I spent a year (2015-2016) living in a sleeping bag and taking showers in the toilet. Prentis was built in 1909 and was initially designed as a pasteurization facility and milk bottling plant, then later used as a Heat Transfer Research Facility, conducting nuclear research and experiments, during the Manhattan Project. Columbia University acquired the building in 1949, and the building has housed Columbia’s Computer Music Center (then Columbia-Princeton Electronic Music Center) from the 1950s onwards. During my time there at the Computer Music Center, I have spent my days and nights exploring stimulating sounds using both analog and digital synthesizers, tape recorders, CTR monitors, and other equipments unfamiliar to me back then. Aside from the Computer Music Center, the building also housed studios for visual artists, and so I was able to meet many eccentric artists, where we ended up having long conversations every night on both significant and insignificant issues surrounding us.

Located on 125th Street in Manhattan, the “residents” of Prentis Hall were constantly harassed by the rumblings of the New York City Subway (which runs aboveground for 125th Street Station), the traffic from the highway nearby, the bustling of the streets of New York, and the construction noises from the nearby building sites. At nights, the screeching noises from the metal shop and the wood shop constantly rang throughout the building. At one point in time, the noise inspired me to imagine a gigantic pink elephant running through the narrow corridors of Prentis. The head and front half of the body was seemingly a normal elephant found in the wild. However, as I scanned my eyes further back, the body of the animal seemed to become more and more pixelated, and small 3D blocks were clearly visible on its back and hind legs, as if molded by an amateur creator in a Minecraft game. As the elephant advanced, some blocks fell onto the floor like water droplets falling from an animal soaked in water. I rubbed my eyes and shook my head, certain that I have entered a dream at some point during the night. The pink elephant walked past me and wandered into one of the many rooms the building offered. I timidly peeked into the room where the pink elephant disappeared into. The pink elephant seemed to have collapsed on the floor, its body, both the organic front and the pixelated back, expanding and shrinking as it sluggishly inhaled and exhaled oxygen.

After hours of staring at the pink elephant, I jumped back at a sudden startling noise from behind, which woke the pink elephant from its deep slumber. Furious, the pink elephant stood on its two pixelated hind legs, and stomped out into the corridors again, this time shaking off more 3D blocks from its back than when it first arrived. The organic front seemed to start to bloat up like a balloon for reasons unknown to me, and the pixelated back grew smaller and smaller due to its parts crumbling down on the floor. In a blink of an eye, the inflated front side split from its pixelated rear, then with a deafening pop, exploded into thin air like a burst balloon. What was left were the pink 3D blocks of all sizes, scattered around on the corridors of Prentis Hall.


Chatori Shimizu: https://www.chatorishimizu.com/


Shanghai Philharmonic Orchestra: http://www.shphilharmonic.com/


December 7th, 2018. Shanghai, China.

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