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Preshape dough using scraper.
Prepare coated al foil for microwv.
Then, slap and fold dough for several minutes.
Then, shape dough and toss them into bakewares.
Leave them for 8H.
Then, bake them.
Only a few species are known to sing.
So how do they do it?
We don't know this for sure because it's essentially impossible to observe the internal organs of a living, singing whale, but we think that when a whale sings, muscular contractions in the throat and chest move air from the lungs across the U-fold and into the laryngeal sacs, causing the U-fold to vibrate.
Whales don't have to exhale to sing.
Multiple themes repeated in a predictable pattern create a song.
Or perhaps they're territorial, used to deter other males.
These help us track species when sightings or genetic samples are rare.
sizeof(MotionState) = 0xa8 +0x00 byte ? +0x01 byte ? +0x02 byte ? +0x03 byte ? +0x04 short x_offset; +0x06 short y_offset; +0x08 short duration; +0x0a short imageNumber; +0x0c short transform_origin_x; +0x0e short transform_origin_y; +0x10 short tex_width; +0x12 short tex_height; +0x14 byte blend_mode; +0x15 BAADF00D (3) +0x18 RenderInfo* type2; +0x1c short damage; +0x1e short proration; +0x20 short guard_damage; +0x22 short spirit_damage; +0x24 short untech; +0x26 short damage_motion_percentage; +0x28 short limit; +0x2a short self_hitstop_hit; +0x2c short enemy_hitstop_hit; +0x2e short self_hitstop_guard; +0x30 short enemy_hitstop_guard; +0x32 short cardgain_hit; +0x34 short cardgain_guard; +0x36 short hit_effect_air; +0x38 short hit_effect_ground; +0x3a BAADF00D (2) +0x3c float velocity_x; +0x40 float velocity_y; +0x44 short sound_type; +0x46 short effect_type; +0x48 byte attack_level; +0x49 byte combo_correction; +0x4a BAADF00D (2) +0x4c uint fflags; +0x50 uint aflags; +0x54 Rect* collision; +0x58 BAADF00D (4) +0x5c Rect* hitboxes; +0x60 Rect* hitboxes_end; +0x64 Rect* hitboxes_end; +0x68 BAADF00D (4) +0x6c Rect* attackboxes; +0x70 Rect* attackboxes_end; +0x74 Rect* attackboxes_end; +0x78 BAADF00D (4) +0x7c void* ? +0x80 void* ? +0x84 void* ? +0x88 short ? +0x8a short ? +0x8c byte ? +0x8d byte ? +0x8e byte ? +0x8f byte ? +0x90 void* ? +0x94 void* ? +0x98 short ? +0x9a short ? +0x9c byte ? +0x9d byte ? +0x9e byte ? +0x9f byte ? +0xa0 short ? +0xa2 short ? +0xa4 short ? +0xa6 BAADF00D (2)