2010-11-17

[] MotionState

sizeof(MotionState) = 0xa8
+0x00	byte ?
+0x01	byte ?
+0x02	byte ?
+0x03	byte ?
+0x04	short x_offset;
+0x06	short y_offset;
+0x08	short duration;
+0x0a	short imageNumber;
+0x0c	short transform_origin_x;
+0x0e	short transform_origin_y;
+0x10	short tex_width;
+0x12	short tex_height;
+0x14	byte blend_mode;
+0x15	BAADF00D (3)
+0x18	RenderInfo* type2;
+0x1c	short damage;
+0x1e	short proration;
+0x20	short guard_damage;
+0x22	short spirit_damage;
+0x24	short untech;
+0x26	short damage_motion_percentage;
+0x28	short limit;
+0x2a	short self_hitstop_hit;
+0x2c	short enemy_hitstop_hit;
+0x2e	short self_hitstop_guard;
+0x30	short enemy_hitstop_guard;
+0x32	short cardgain_hit;
+0x34	short cardgain_guard;
+0x36	short hit_effect_air;
+0x38	short hit_effect_ground;
+0x3a	BAADF00D (2)
+0x3c	float velocity_x;
+0x40	float velocity_y;
+0x44	short sound_type;
+0x46	short effect_type;
+0x48	byte attack_level;
+0x49	byte combo_correction;
+0x4a	BAADF00D (2)
+0x4c	uint fflags;
+0x50	uint aflags;
+0x54	Rect* collision;
+0x58	BAADF00D (4)
+0x5c	Rect* hitboxes;
+0x60	Rect* hitboxes_end;
+0x64	Rect* hitboxes_end;
+0x68	BAADF00D (4)
+0x6c	Rect* attackboxes;
+0x70	Rect* attackboxes_end;
+0x74	Rect* attackboxes_end;
+0x78	BAADF00D (4)
+0x7c	void* ?
+0x80	void* ?
+0x84	void* ?	
+0x88	short ?
+0x8a	short ?
+0x8c	byte ?
+0x8d	byte ?
+0x8e	byte ?
+0x8f	byte ?
+0x90	void* ?
+0x94	void* ?
+0x98	short ?
+0x9a	short ?
+0x9c	byte ?
+0x9d	byte ?
+0x9e	byte ?
+0x9f	byte ?
+0xa0	short ?
+0xa2	short ?
+0xa4	short ?
+0xa6	BAADF00D (2)

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