左右対称ブラシ
function use_base()
return true
end
function main( x, y, p )
if firstDraw then
firstDrawX = x
firstDrawY = y
end
local w = bs_width()
if w < 0.25 then
w = 0.25
end
local updateDist = w / 4
end
updateDist = w/14
end
if not firstDraw then
local distance = bs_distance( lastDrawX - x, lastDrawY - y )
if distance < updateDist then
return 0
end
end
local r,g,b = bs_fore()
bs_ellipse( x,y, w,w, 0, r,g,b,255 )
local bsx,bsy = bs_base()
local noInit = (bsx == -1) and (bsy == -1)
if noInit then
bsx = firstDrawX
bsy = firstDrawY
end
bs_ellipse( bsx - (x - bsx), y, w,w, 0, r,g,b,255 )
lastDrawX = x
lastDrawY = y
firstDraw = false
return 1
end
lastDrawX = 0
lastDrawY = 0
firstDraw = true
firstDrawX = 0
firstDrawY = 0
上下対称ブラシ
function use_base()
return true
end
function main( x, y, p )
if firstDraw then
firstDrawX = x
firstDrawY = y
end
local w = bs_width()
if w < 0.25 then
w = 0.25
end
local updateDist = w / 4
end
updateDist = w/14
end
if not firstDraw then
local distance = bs_distance( lastDrawX - x, lastDrawY - y )
if distance < updateDist then
return 0
end
end
local r,g,b = bs_fore()
bs_ellipse( x,y, w,w, 0, r,g,b,255 )
local bsx,bsy = bs_base()
local noInit = (bsx == -1) and (bsy == -1)
if noInit then
bsx = firstDrawX
bsy = firstDrawY
end
bs_ellipse( x,bsy - (y - bsy), w,w, 0, r,g,b,255 )
lastDrawX = x
lastDrawY = y
firstDraw = false
return 1
end
lastDrawX = 0
lastDrawY = 0
firstDraw = true
firstDrawX = 0
firstDrawY = 0
回転対称ブラシ
function use_base()
return true
end
function param1()
return "num", 2, 100, 16
end
function main( x, y, p )
if firstDraw then
firstDrawX = x
firstDrawY = y
end
local w = bs_width()
if w < 0.25 then
w = 0.25
end
local updateDist = w / 4
end
updateDist = w/14
end
if not firstDraw then
local distance = bs_distance( lastDrawX - x, lastDrawY - y )
if distance < updateDist then
return 0
end
end
local bsx,bsy = bs_base()
local noInit = (bsx == -1) and (bsy == -1)
if noInit then
bsx = firstDrawX
bsy = firstDrawY
end
local num = bs_param1()
local r,g,b = bs_fore()
local i
for i=0,num-1 do
local vx,vy = bs_rotate( x-bsx, y-bsy, 3.14159*2 / num * i )
bs_ellipse( bsx + vx, bsy + vy, w,w, 0, r,g,b,255 )
end
lastDrawX = x
lastDrawY = y
firstDraw = false
return 1
end
lastDrawX = 0
lastDrawY = 0
firstDraw = true
firstDrawX = 0
firstDrawY = 0